Destiny: Year One

Destiny was the chosen one. A game developed by the studio that was responsible for renovating the first person shooter genre and dragging it into the next generation. They birthed unto the world a couple pretty good Halo games and they could do no wrong. Halo became the flagship product for a video game console and Microsofts prize horse. It now spans over ten years of fine video game products. Surely the next thing to come out of the Bungie hivemind would be like nothing the world had ever seen before or would again. Activistion heralded Destiny as the second coming of Halo. Even I will admit to being wonderfully charmed by the proposal of a Borderlands clone (or something of that nature) where everyone played as a Boba Fett knockoff. Then something happened. It happened during the beta. While playing in the Earth zone I started to realize that the game did not have that much more to it than this. At first I refused to believe it, as did many around the internet. There was surely more to the game than a few levels. Hell, you probably got to trek all over the Earth and bust heads. Alas, no, only one Cosmodrome was to be found among those grassy fields on a server out West.

The game lacked content. First and foremost a feeling that the game had been patched together bit by bit left the world cracked into a million pieces. Destiny’s world had been torn apart worse than the Shattering. Deathwing had breathed hot steamy fire all over this turd and burnt what was left to a crisp. Parts of the world felt pointless and encouraged me to explore the fastest way to reach the level I needed to be at and leave immediately. Random events would occur, sure, but a million players all shooting one tank at a time does not leave much to the imagination. Earth, the Moon, Venus and Mars were the most exotic locations the team at Bungie could come up with. Mars has been visited in science-fiction more times than Frankenstein has woken up from that bed, do we still need to be dragging the red planet up in our sci-fi? I wonder what it would be like to fight on the moons of Jupiter or Saturn. Venus was a nice touch but the pre-fab buildings that were scattered all over the semi-diverse landscapes took away from the awe and wonder of discovery.

There is not much to say about the story that has not already been said or simply cannot be said because the game has no story. Characters come and go and I still cannot remember who the commander of the guardians is. The most I could tell you about the characters in that game is that Lance Reddick voices one of them. I understand that the giant white orb is dying and its magic is failing to keep the bad guys out. I shot, jumped and magic Warlock warped my way through fifteen hours of fetch quests and wave based stages. The majority of the games mission structure revolved around following Peter Dinklage’s rubix cube body around and waiting for him to get bored staring at old computers. Then pressing “X” to get him to stop being bored. The game featured a lot of high profile voice actors and none of them have any major parts in the cut scenes. David Cross has spoken about going to Bungie to write on Destiny and his content was cut. One begins the wonder what happened when such a major release has almost no content.

Fans of Destiny, or unnamed acquaintances of mine, who have racked up beyond numerous hours of Destiny shoot and toot time will unequivocally herald the combat and gun play as the stellar feature of Destiny. They cannot fathom that their beloved Bungie, understandably, could drop the ball so horrendously. Consumers have become so wrapped up in their own idea of loyalty to massive billion dollar companies that they can latch on to the only redeeming section of a game and scream about it from of their shame pyramid. They crawl their way out of the shame and hate and muck clinging to the only thing resembling solid gameplay and proclaim victory. The shoot is not by any means awful. It is a solid first person shooter that does not redefine or enchance the genre as well as Halo and Bungie’s past projects.

Destiny makes me sick to my stomach and I can no longer care to think about it. People have stopped playing this game, I hope. It dragged on for far too long and more than I care to admit. I know people that have played hundreds of hours of this game. Once I thought it would be borderlands where everyone was Boba Fett. I was so wrong. It was more of an escort mission simulator. Press square to end this post.

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